Home Systems

Rules as data, openly licensed

Seven tables, one engine

Every system LOOM Engine plays is a data package the engine adjudicates directly, not a summary stuffed into a prompt. Each ships with the publisher's own licence, verified against the publisher's own page on a recorded date, and the attribution is shown in the game, not buried in a credits file.

The badges are honest: played and verified means a full campaign was run against the system and the transcript was read afterwards. complete, not yet played through means the package is built and golden-tested but no one has taken a full campaign across it yet. Both states matter, and the catalogue tells you which is which.

The systems

Fate Core

Played and verified end to end

Competent people with complicated lives. Your flaws are mechanically valuable, which is the whole point.

Narrative-first play built on aspects, skills rated on a ladder, and four fudge dice. Success is measured in shifts, and the interesting results are the ties and the costly wins.

One turn
Roll four fudge dice, add your skill, beat the target. Ties and costly wins are where the story lives.
Best for
Long campaigns with people who keep making the same beautiful mistakes.
Weight
Medium · Any genre with a premise

Ironsworn

Played and verified end to end

Iron, cold, and promises you should not have made. You will keep them anyway.

Sworn vows in a harsh land. An action die races two challenge dice, and the weak hit, success that costs you, is where the game actually lives. Oracle tables make it the natural fit for solo play.

One turn
An action die against two challenge dice. A miss is not a wall, it is a complication.
Best for
Grim solo fantasy where the vow is the engine of the story.
Weight
Medium · Grim fantasy

Cairn

Played and verified end to end

Dark, dangerous woods. You are not a hero, you are a person with a lantern, ten inventory slots, and reasons to be careful.

A rules-light OSR fantasy game. Three abilities, d20 roll-under saves, attacks that always land, and death that arrives quietly through accumulated wounds rather than a dramatic failure.

One turn
Roll under your ability to act, or the DM rolls under the danger. Attacks always hit; the question is what it costs.
Best for
Dungeon crawls where survival is the story and the slots are the strategy.
Weight
Featherweight · Dark fantasy

D&D 5.1 SRD

Played and verified end to end

The one everybody already knows the shape of. Bring a character sheet and a grudge.

The familiar d20 engine: six ability scores, a d20 plus a modifier against a Difficulty Class, advantage and disadvantage, hit points and conditions.

One turn
Roll a d20 plus a modifier against a Difficulty Class. Meet it or beat it.
Best for
Players who already know the shape of it. The most familiar option by far.
Weight
Heavy · Heroic fantasy

Lasers & Feelings

Played and verified end to end

The captain is down and the ship is drifting toward something enormous. Everyone is competent, nobody is prepared.

A one-page science-fiction game. Your character is a single number from 2 to 5. Low is good at LASERS (technology, cold logic); high is good at FEELINGS (intuition, passion, diplomacy). You cannot be good at both.

One turn
Roll d6s and count those under your number for LASERS, over it for FEELINGS.
Best for
One-shots and short arcs. A character is literally one number.
Weight
Featherweight · Space opera, one-shots

FU - The Freeform Universal RPG

Complete, not yet played through

Whatever you want it to be. Point it at any genre and it works.

One d6 answers any question about what happens, on a six-step ladder from "no, and" through to "yes, and". The universal fallback when no other system fits the table's idea.

One turn
Ask a yes or no question, roll 1d6, read the ladder from "no, and" to "yes, and".
Best for
Any genre, or when no other system fits what the table wants. The floor everything stands on.
Weight
Featherweight · Anything at all

24XX

Complete, not yet played through

Cheap ships, worse contracts, and a crew that will absolutely take the job anyway.

An ultra-light science-fiction engine. Skills are die sizes, not numbers: roll the die your training gives you and read the highest face. One roll, three outcomes, no arithmetic.

One turn
Roll the die your training gives you, d6 untrained up to d12 expert, and read the highest face.
Best for
Fast sci-fi jobs. A whole session with no arithmetic at all.
Weight
Featherweight · Science fiction

The eighth kind of table

Bring your own rulebook

The engine's ingestion pipeline is built and working. It is not on this page as a promise; it is here because the reading half is done and the rest is the current work, tracked openly on the roadmap.

Built

What the engine does today

Point it at a rulebook you own, as PDF, EPUB or Markdown. It reads the book and comes back with a proposal: the stats, dice, pools and creatures it found, every line citing the page it was read from, and anything that is a reading rather than a fact flagged as one. You accept it section by section, or not at all.

A book nobody has confirmed still plays, on the freeform floor, so nothing is ever adjudicated on a wrong reading. Your book stays yours: an ingested rulebook lives only in your local data directory and is never uploaded or redistributed.

Still owed before it ships to players

What is left

The screen where you review a proposal with your own eyes, the book's own creatures seated at the table, and the long tail of equipment and advancement. The plan for all of it is on the roadmap page, with the reasons and the order.

See the roadmap

The small print, out loud

Licences, plainly

Every built-in system is open licensed, and the licence was verified against the publisher's own page on a recorded date. The attribution block sits in the game's own menu, and the same manifest drives it and this page's cards.

SystemPublisherLicenceState in the catalogue
Fate CoreEvil Hat Productions, LLCCC-BY-3.0Played and verified end to end
IronswornShawn TomkinCC-BY-4.0Played and verified end to end
CairnYochai GalCC-BY-SA-4.0Played and verified end to end
D&D 5.1 SRDWizards of the Coast LLCCC-BY-4.0Played and verified end to end
Lasers & FeelingsJohn HarperCC-BY-4.0Played and verified end to end
FU - The Freeform Universal RPGNathan RussellCC-BY-3.0Complete, not yet played through
24XXJason TocciCC-BY-4.0Complete, not yet played through

LOOM Engine is not affiliated with or endorsed by any of these publishers. The attribution block above is also shown in the game, in the app's credits screen and in the export footer of every campaign.

Attribution, word for word

Fate Core: "This work is based on Fate Core System and Fate Accelerated Edition, products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license."

Ironsworn: "This work is based on Ironsworn, created by Shawn Tomkin, and licensed for our use under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/)."

Cairn: "Cairn is licensed under CC-BY-SA 4.0. Author: Yochai Gal." The adapted rules pack ships as data under the same ShareAlike terms.

5.1 SRD: "This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode."

Lasers & Feelings: "This game is based on Lasers & Feelings by John Harper, licensed for use under a Creative Commons Attribution 4.0 license."

FU: "This work is based on FU: The Freeform Universal RPG by Nathan Russell, licensed under a Creative Commons Attribution license."

24XX: "24XX rules are CC BY Jason Tocci." Material from the 2400 series itself, and its name, are not used.